![]() ![]() On "Normal", enemies that match the player's ship's color release a burst of same-colored shots when destroyed. ![]() The player ship can absorb same-colored enemy fire, and absorbing shots charges a secondary attack. All of the enemies are either black or white, and hitting enemies with their opposite color does additional damage. The player ship can change between the two colors, and fires shots that match its current polarity. ![]() The gameplay in Ikaruga revolves around black and white energy. Gameplay Large enemies will force you to dodge or absorb their bullets. The game would see another global release for the Xbox 360 Games Store in 2008 courtesy of Microsoft Game Studios. When it was released on the GameCube the year after that in 2003 it also saw localized versions in the US and Europe for the first time. It was later ported to the Sega Dreamcast the subsequent year, following its spiritual predecessor Radiant Silvergun to a Sega console. Ikaruga was developed for the Arcade by Treasure in 2001. The player character is shot down near a village of exiles from the Empire, is restored to health and is given a special fighter plane that is able to switch polarities which is named for the place of its construction: Ikaruga. The story involves the player taking on an Empire of "Divine Ones", who became all-powerful after discovering a divine weapon. Bullets of the same polarity will be harmless to the player. Ikaruga is a shoot 'em up from Treasure in which the player must evade a bullet hell storm of fire by switching their polarity from black to white to black again. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |